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In this tutorial, I will show you how to make a zombie mayhem game with HTML, CSS, and JavaScript.
1.index.html
Make an index.html file and paste the following code into it:
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1"> | |
<title></title> | |
<link rel="stylesheet" href="style.css"> | |
<link rel="stylesheet" href="vendor.css"> | |
</head> | |
<body> | |
<a href="https://github.com/official-sharmaji/zombie-mayhem-game" class="github-corner" target="_blank"><svg width="80" height="80" viewBox="0 0 250 250" style="fill:#171717; color:#fff; position: absolute; top: 0; border: 0; right: 0"><path d="M0,0 L115,115 L130,115 L142,142 L250,250 L250,0 Z"></path><path d="M128.3,109.0 C113.8,99.7 119.0,89.6 119.0,89.6 C122.0,82.7 120.5,78.6 120.5,78.6 C119.2,72.0 123.4,76.3 123.4,76.3 C127.3,80.9 125.5,87.3 125.5,87.3 C122.9,97.6 130.6,101.9 134.4,103.2" fill="currentColor" style="transform-origin: 130px 106px" class="octo-arm"></path><path d="M115.0,115.0 C114.9,115.1 118.7,116.5 119.8,115.4 L133.7,101.6 C136.9,99.2 139.9,98.4 142.2,98.6 C133.8,88.0 127.5,74.4 143.8,58.0 C148.5,53.4 154.0,51.2 159.7,51.0 C160.3,49.4 163.2,43.6 171.4,40.1 C171.4,40.1 176.1,42.5 178.8,56.2 C183.1,58.6 187.2,61.8 190.9,65.4 C194.5,69.0 197.7,73.2 200.1,77.6 C213.8,80.2 216.3,84.9 216.3,84.9 C212.7,93.1 206.9,96.0 205.4,96.6 C205.1,102.4 203.0,107.8 198.3,112.5 C181.9,128.9 168.3,122.5 157.7,114.1 C157.9,116.9 156.7,120.9 152.7,124.9 L141.0,136.5 C139.8,137.7 141.6,141.9 141.8,141.8 Z" fill="currentColor" class="octo-body"></path></svg></a> | |
<div id="canves" data-wave="" class="loading intro"> | |
<div class="loader"><div class="loading-char"><div class="zombie-loader"></div><span>Loading</span></div></div> | |
<div class="game-cover"></div> | |
<div class="overlay-screen"> | |
<h2 class="big-title game-over-title">Game <div>Over</div></h2> | |
<h2 class="big-title end-game-title">You <div>Won</div></h2> | |
<span class="restart-hint">Click Here to Restart</span> | |
<h2 class="big-title game-pause-title">Paused</h2> | |
<h2 class="big-title level-title">Level <span></span></h2> | |
</div> | |
<ul class="info-board"> | |
<li class="killed-status"><span>0</span></li> | |
<li class="life"><i class="heart-icon"></i><i class="heart-icon"></i><i class="heart-icon"></i></li> | |
<li id="mute-music" data-tootik="Mute Music" data-tootik-conf="right invert"></li> | |
<li id="mute-sounds" data-tootik="Mute Sounds" data-tootik-conf="right invert"></li> | |
</ul> | |
<div id="pause-game"></div> | |
<div class="ammo" data-ammo="6"><span class="reload-key">R</span></div> | |
<div class="reload-hint"><div class="reload-trigger"></div></div> | |
</div> | |
<div id="footer"> | |
<p>Handcrafted with <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 492.7 492.7" width="8" height="8"><path d="M492.7 166c0-73.5-59.6-133.1-133.1-133.1 -48 0-89.9 25.5-113.3 63.6 -23.4-38.1-65.3-63.6-113.3-63.6C59.6 33 0 92.5 0 166c0 40 17.7 75.8 45.7 100.2l188.5 188.6c3.2 3.2 7.6 5 12.1 5 4.6 0 8.9-1.8 12.1-5l188.5-188.6C475 241.8 492.7 206 492.7 166z"/></svg> by <a href="https://codepen.io/eliortabeka" target="_blank" title="Elior's Codepen">Ranjan Sharma</a><p> | |
</div> | |
<script src="modemizr.min.js"></script> | |
<script src="vendor.js"></script> | |
<script src="script.js"></script> | |
</body> | |
</html> |
2.style.scss
Let's make a CSS file named style.scss and add the CSS code below to it:
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// Sprite Spirit Usage | |
// https://github.com/eliorshalev/sprite-spirit | |
// Set Dimensions | |
@mixin dimensions($width: null, $height: $width) { | |
min-width: $width; | |
min-height: $height; | |
} | |
// Sprite to Animate Mixin | |
// https://eliorshalev.github.io/sprite-spirit/ | |
@mixin spriteSpirit($name, $url, $vertical, $width, $height, $frameNum, $duration: .8, $iteration: 0, $reverse: false) { | |
$single-Y-frame: $height / $frameNum; | |
$single-X-frame: $width / $frameNum; | |
background-image: url($url); | |
background-repeat: no-repeat; | |
animation: #{$name} steps($frameNum); | |
animation-duration: $duration + s; | |
@if $iteration == 0 { | |
animation-iteration-count: infinite; | |
} @else { | |
animation-iteration-count: $iteration; | |
} | |
@if $reverse == true { | |
animation-direction: reverse; | |
} @else { | |
animation-direction: normal; | |
} | |
@if $vertical == true { | |
@include dimensions($width: $width, $height: $single-Y-frame); | |
background-position: 0 top; | |
} @else { | |
@include dimensions($width: $single-X-frame, $height: $height); | |
background-position: left 0; | |
} | |
@keyframes #{$name} { | |
to { | |
@if $vertical == true { | |
background-position: 0 -#{$height}; | |
} @else { | |
background-position: -#{$width} 0; | |
} | |
} | |
} | |
} | |
//// Vriables | |
// Fonts | |
@font-face { | |
font-family: 'Cinzel'; | |
font-style: normal; | |
font-weight: 400; | |
src: local('Cinzel-Regular'), url('https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/i2BwM1Eq2JyiNOY_VrkubOvvDin1pK8aKteLpeZ5c0A.woff2') format('woff2'); | |
unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02C6, U+02DA, U+02DC, U+2000-206F, U+2074, U+20AC, U+2212, U+2215, U+E0FF, U+EFFD, U+F000; | |
} | |
// Canves | |
$canvesSizeWidth: 1024px; | |
$canvesSizeHeight: 550px; | |
// Zombies | |
$zombieSprite: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-1.png'; | |
$zombie2Sprite: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-2.png'; | |
$zombie3Sprite: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-3.png'; | |
$zombie4Sprite: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-4.png'; | |
$zombie5Sprite: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-5.png'; | |
$zombie6Sprite: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-6.png'; | |
$zombieSpriteDeath: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-1-death.png'; | |
$zombie2SpriteDeath: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-2-death.png'; | |
$zombie3SpriteDeath: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-3-death.png'; | |
$zombie4SpriteDeath: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-4-death.png'; | |
$zombie5SpriteDeath: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-5-death.png'; | |
$zombie6SpriteDeath: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-6-death.png'; | |
// Backgrounds | |
$background-1: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/bg-1.png'; | |
$background-2: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/bg-2.png'; | |
$background-3: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/bg-3.png'; | |
$background-4: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/bg-4.png'; | |
//// Mixin | |
// Set Dimensions | |
@mixin dimensions($width: null, | |
$height: $width) { | |
width: $width; | |
height: $height; | |
} | |
// Fill Position | |
@mixin fillPosition() { | |
position: absolute; | |
top: 0; | |
right: 0; | |
bottom: 0; | |
left: 0; | |
} | |
//// Reset | |
%reset { | |
margin: 0; | |
padding: 0; | |
} | |
%flex { | |
display: flex; | |
justify-content: center; | |
align-items: center; | |
} | |
*, | |
*:before, | |
*:after { | |
box-sizing: border-box; | |
} | |
::selection { | |
background: transparent; | |
} | |
html, | |
body { | |
@include dimensions($width: 100%); | |
@extend %reset; | |
} | |
body { | |
@extend %reset; | |
@extend %flex; | |
@include dimensions($width: 100%); | |
overflow: hidden; | |
background: #000000; | |
font-family: 'Century Gothic', AppleGothic, 'CenturyGothic', sans-serif; | |
display: flex; | |
justify-content: center; | |
align-items: center; | |
flex-direction: column; | |
} | |
//// Keyframes | |
// Zombie Walk | |
@keyframes walk { | |
to { | |
transform: translateX(-$canvesSizeWidth); | |
} | |
} | |
// Reload Trigger Spin | |
@keyframes reload { | |
to { | |
transform: rotate(6turn); | |
} | |
} | |
// Reload Ammo Spin | |
@keyframes reload-trigger { | |
0% { | |
transform: rotate(-360deg); | |
} | |
20% { | |
transform: rotate(0deg); | |
} | |
100% { | |
transform: rotate(0deg); | |
} | |
} | |
// Blinking Text | |
@keyframes flash { | |
0% { | |
opacity: 1; | |
} | |
25% { | |
opacity: 0.5; | |
} | |
50% { | |
opacity: 0.8; | |
} | |
75% { | |
opacity: 0.4; | |
} | |
100% { | |
opacity: 0.2; | |
} | |
} | |
// Bleeding Text | |
@keyframes dripping { | |
0% { | |
text-shadow: 6px 4px 0 red, -5px 5px 0 red, -3px 6px 0 red, 2px 11px 0 red; | |
} | |
30% { | |
text-shadow: 5px 3px 0 red, -4px 4px 0 red, -2px 5px 0 red, 1px 10px 0 red; | |
} | |
60% { | |
text-shadow: 6px 4px 0 red, -5px 5px 0 red, -3px 6px 0 red, 2px 11px 0 red; | |
} | |
90% { | |
text-shadow: 5px 3px 0 red, -4px 4px 0 red, -2px 5px 0 red, 1px 10px 0 red; | |
} | |
100% { | |
text-shadow: 6px 4px 0 red, -5px 5px 0 red, -3px 6px 0 red, 2px 11px 0 red; | |
} | |
} | |
//// Canves | |
// Game Canves | |
#canves { | |
@include dimensions($width: $canvesSizeWidth, $height: 550px); | |
min-width: $canvesSizeWidth; | |
min-height: $canvesSizeHeight; | |
position: relative; | |
overflow: hidden; | |
background-color: #000000; | |
cursor: crosshair; | |
border-radius: 8px; | |
font-family: 'Cinzel', serif; | |
transition: background-image 1.3s ease; | |
background-repeat: no-repeat; | |
background-size: 1024px 550px; | |
@for $i from 1 through 4 { | |
&[data-wave="#{$i}"] { | |
@if $i==1 { | |
background-image: url($background-1); | |
} | |
@if $i==2 { | |
background-image: url($background-2); | |
} | |
@if $i==3 { | |
background-image: url($background-3); | |
} | |
@if $i==4 { | |
background-image: url($background-4); | |
} | |
} | |
} | |
// Game Cover | |
.game-cover { | |
@include fillPosition(); | |
background: url("https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/cover.jpg"); | |
background-size: 1024px 550px; | |
display: block; | |
z-index: 100000; | |
} | |
// Brushed Frame | |
&:after { | |
@include fillPosition(); | |
content: ''; | |
pointer-events: none; | |
display: block; | |
background: url("https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/frame.png") no-repeat; | |
background-size: cover; | |
border-radius: 8px; | |
z-index: 1000000; | |
} | |
} | |
// Github corner Icon | |
.github-corner:hover .octo-arm { | |
animation: octocat-wave 560ms ease-in-out | |
} | |
@keyframes octocat-wave { | |
0%, | |
100% { | |
transform: rotate(0) | |
} | |
20%, | |
60% { | |
transform: rotate(-25deg) | |
} | |
40%, | |
80% { | |
transform: rotate(10deg) | |
} | |
} | |
@media (max-width:500px) { | |
.github-corner:hover .octo-arm { | |
animation: none | |
} | |
.github-corner .octo-arm { | |
animation: octocat-wave 560ms ease-in-out | |
} | |
} | |
.github-corner { | |
position: absolute; | |
top: 0; | |
right: 0; | |
z-index: 10000000; | |
} | |
// Footer | |
#footer { | |
font-size: 11px; | |
color: #5a5a5a; | |
margin-top: 20px; | |
margin-bottom: 20px; | |
line-height: 21px; | |
text-align: center; | |
&:hover { | |
svg { | |
fill: #ff0000; | |
} | |
} | |
p { | |
@extend %reset; | |
} | |
@media screen and (max-width: 625px) { | |
text-align: center; | |
} | |
a { | |
color: currentColor; | |
text-decoration: none; | |
} | |
.credits { | |
color: #353535; | |
} | |
svg { | |
fill: #646464; | |
width: 15px; | |
transition: fill .3s ease; | |
} | |
.get-code.generate-code & { | |
margin-bottom: 164px; | |
@media screen and (max-width: 625px) { | |
margin-bottom: 208px; | |
} | |
} | |
} | |
//// Loading | |
.loader { | |
@include fillPosition(); | |
opacity: 0; | |
pointer-events: none; | |
z-index: 1000000; | |
display: flex; | |
justify-content: center; | |
align-items: center; | |
flex-direction: column; | |
transition: opacity .3s ease; | |
background: url("https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/cover.jpg"); | |
background-size: 1024px 550px; | |
.loading & { | |
opacity: 1; | |
} | |
.zombie-loader { | |
&:before { | |
content: ''; | |
display: block; | |
animation-duration: 0.7s!important; | |
} | |
transform: scale(0.5); | |
margin-bottom: 20px; | |
} | |
span { | |
animation: flash 1.8s ease infinite; | |
color: #ffffff; | |
font-size: 9px; | |
position: absolute; | |
bottom: 62px; | |
right: 72px; | |
} | |
.loading-char { | |
background: radial-gradient(ellipse at center, black 0%, rgba(246, 246, 246, 0) 50%); | |
position: absolute; | |
bottom: -20px; | |
right: 30px; | |
} | |
} | |
//// Info Board | |
// Info Board | |
.info-board { | |
@extend %reset; | |
display: block; | |
position: absolute; | |
top: 35px; | |
left: 35px; | |
font-size: 25px; | |
color: #ffffff; | |
z-index: 10000; | |
padding: 0; | |
.intro &, | |
.end-game &, | |
.game-over &, | |
.level-message & { | |
display: none; | |
} | |
li { | |
list-style: none; | |
margin-bottom: 16px; | |
&.killed-status { | |
background: url("https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/icons.png") no-repeat; | |
background-position: 0 0; | |
background-size: 114px; | |
width: 114px; | |
height: 39.5px; | |
padding: 0 0 10px 51px; | |
font-size: 32px; | |
line-height: 41px; | |
} | |
&.life { | |
margin-top: 20px; | |
margin-bottom: 9px; | |
.heart-icon { | |
background: url("https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/icons.png") no-repeat; | |
background-position: 0 -47px; | |
background-size: 114px; | |
width: 24px; | |
height: 23px; | |
display: inline-block; | |
margin-right: 15px; | |
opacity: 1; | |
transition: opacity .3s ease; | |
&.hide { | |
animation: flash .6s ease; | |
opacity: 0.2; | |
} | |
&:last-child { | |
margin-right: 0; | |
} | |
} | |
} | |
&#mute-music { | |
background: url("https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/icons.png") no-repeat; | |
background-position: 0 -75px; | |
background-size: 114px; | |
width: 25px; | |
height: 25px; | |
cursor: pointer; | |
display: inline-block; | |
margin-right: 6px; | |
&.muted { | |
background-position: 0 -105px; | |
} | |
} | |
&#mute-sounds { | |
background: url("https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/icons.png") no-repeat; | |
background-position: -30px -73px; | |
background-size: 114px; | |
width: 22px; | |
height: 25px; | |
cursor: pointer; | |
display: inline-block; | |
margin-right: 6px; | |
&.muted { | |
background-position: -30px -104px; | |
} | |
} | |
} | |
} | |
// Pause/Resume Icons | |
#pause-game { | |
background: url("https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/icons.png") no-repeat; | |
background-position: -60px -106px; | |
background-size: 114px; | |
width: 19px; | |
height: 22px; | |
cursor: pointer; | |
position: absolute; | |
top: 35px; | |
right: 35px; | |
z-index: 100000; | |
&.paused { | |
background-position: -60px -75px; | |
} | |
.intro &, | |
.end-game &, | |
.game-over &, | |
.level-message & { | |
display: none; | |
} | |
.game-paused & { | |
z-index: 100000; | |
} | |
} | |
//// Ammo | |
// Ammo | |
.ammo { | |
background: url("https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/icons.png") no-repeat; | |
background-position: 0 -134px; | |
background-size: 114px; | |
width: 70px; | |
height: 74.5px; | |
transition: transform .3s ease; | |
position: absolute; | |
bottom: 35px; | |
right: 35px; | |
z-index: 10000; | |
display: block; | |
.intro &, | |
.end-game &, | |
.game-over &, | |
.level-message & { | |
display: none; | |
} | |
// Ammo Clip States | |
@for $i from 0 through 6 { | |
&[data-ammo="#{$i}"] { | |
@if $i==0 { | |
background-position: 0px -581px; | |
transform: rotate(360deg); | |
} | |
@if $i==1 { | |
background-position: 0px -507px; | |
transform: rotate(300deg); | |
} | |
@if $i==2 { | |
background-position: 0px -432px; | |
transform: rotate(240deg); | |
} | |
@if $i==3 { | |
background-position: 0px -358px; | |
transform: rotate(180deg); | |
} | |
@if $i==4 { | |
background-position: 0 -283px; | |
transform: rotate(120deg); | |
} | |
@if $i==5 { | |
background-position: 0 -208px; | |
transform: rotate(60deg); | |
} | |
@if $i==6 { | |
background-position: 0 -134px; | |
} | |
} | |
} | |
&.reload { | |
animation: reload .6s ease; | |
} | |
} | |
// Reload Key Hint | |
.reload-key { | |
@include fillPosition(); | |
pointer-events: none; | |
display: flex; | |
justify-content: center; | |
align-items: center; | |
font-size: 9px; | |
color: #878787; | |
transform: translateX(0); | |
transition: transform .3s cubic-bezier(0.6, 1.14, 0.04, 1.02), opacity .3s cubic-bezier(0.6, 1.14, 0.04, 1.02); | |
z-index: 100000; | |
[data-ammo="6"] &, | |
.intro &, | |
.end-game &, | |
.game-over &, | |
.level-message & { | |
display: none; | |
} | |
} | |
// Reload Hint | |
.reload-hint { | |
position: absolute; | |
bottom: 55px; | |
right: 25px; | |
transform: translateX(100%); | |
transition: transform .3s cubic-bezier(0.6, 1.14, 0.04, 1.02), opacity .3s cubic-bezier(0.6, 1.14, 0.04, 1.02); | |
padding: 0 28px; | |
color: #ffffff; | |
opacity: 0; | |
z-index: 1000000; | |
display: block; | |
&.visible { | |
transform: translateX(0); | |
opacity: 1; | |
.reload-trigger { | |
animation: reload-trigger 2s ease infinite; | |
} | |
} | |
.intro &, | |
.end-game &, | |
.game-over &, | |
.level-message & { | |
display: none; | |
} | |
} | |
// Reload Trigger | |
.reload-trigger { | |
cursor: pointer; | |
background: url("https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/icons.png") no-repeat; | |
background-size: 114px; | |
background-position: bottom right; | |
width: 35px; | |
height: 35px; | |
transition: transform .3s ease; | |
} | |
//// Overlay | |
// Overlay Screen | |
.overlay-screen-levels, | |
.overlay-screen { | |
@include fillPosition(); | |
background: rgba(0, 0, 0, .8); | |
visibility: hidden; | |
transition: visibility .3s ease, opacity .3s ease; | |
z-index: 100000; | |
display: flex; | |
justify-content: center; | |
align-items: center; | |
opacity: 0; | |
.end-game &, | |
.game-over &, | |
.level-message &, | |
.game-paused & { | |
visibility: visible; | |
opacity: 1; | |
} | |
} | |
// Overlay Title | |
.big-title { | |
top: 115px; | |
color: #ffffff; | |
text-align: center; | |
font-size: 128px; | |
margin: 0; | |
text-shadow: 5px 3px 0 red, -4px 4px 0 red, -2px 5px 0 red, 1px 10px 0 red; | |
transition: opacity .3s ease, visibility .3s ease; | |
animation: dripping .2s ease infinite; | |
cursor: default; | |
display: none; | |
&:hover { | |
animation: flash .3s ease infinite, dripping .2s ease infinite; | |
} | |
div { | |
text-transform: uppercase; | |
font-size: 99px; | |
letter-spacing: 20px; | |
display: block; | |
margin-top: -73px; | |
margin-left: 31px; | |
} | |
&.game-over-title { | |
.game-over & { | |
display: block; | |
} | |
span { | |
margin-left: 18px; | |
} | |
} | |
&.end-game-title { | |
.end-game & { | |
display: block; | |
} | |
span { | |
margin-left: 19px; | |
} | |
} | |
&.game-pause-title { | |
.game-paused & { | |
display: block; | |
} | |
} | |
&.level-title { | |
.level-message & { | |
display: block; | |
} | |
} | |
} | |
// Restart Hint | |
.restart-hint { | |
animation: flash 1.8s ease infinite; | |
color: #838383; | |
font-size: 23px; | |
position: absolute; | |
bottom: 109px; | |
display: none; | |
cursor: pointer; | |
.end-game &, | |
.game-over & { | |
display: block; | |
} | |
} | |
//// Zombies | |
// Zombie General Style | |
.zombie { | |
position: absolute; | |
bottom: 74px; | |
right: 0; | |
transform: translateX(400px); | |
animation: walk linear infinite; | |
&:before { | |
content: ''; | |
display: block; | |
} | |
&.killed { | |
pointer-events: none; | |
transition: none; | |
animation-play-state: paused; | |
&:before { | |
pointer-events: none; | |
animation-fill-mode: forwards; | |
} | |
} | |
.game-paused & { | |
pointer-events: none; | |
transition: none; | |
animation-play-state: paused; | |
&:before { | |
pointer-events: none; | |
animation-play-state: paused; | |
} | |
} | |
} | |
// Zombies Types | |
@for $i from 1 through 6 { | |
.zombie-#{$i} { | |
@if $i==1 { | |
&:before { | |
@include spriteSpirit('zombie-1', | |
$zombieSprite, | |
true, | |
194px, | |
4080px, | |
16, | |
.6, | |
0, | |
false); | |
} | |
&.killed { | |
&:before { | |
@include spriteSpirit('zombie-1-death', | |
$zombieSpriteDeath, | |
true, | |
340px, | |
5220px, | |
20, | |
.6, | |
0, | |
false); | |
transform: translate(158px, 22px); | |
} | |
} | |
} | |
@if $i==2 { | |
&:before { | |
@include spriteSpirit('zombie-2', | |
$zombie2Sprite, | |
true, | |
211px, | |
4096px, | |
16, | |
.6, | |
0, | |
false); | |
} | |
&.killed { | |
&:before { | |
@include spriteSpirit('zombie-2-death', | |
$zombie2SpriteDeath, | |
true, | |
347px, | |
5400px, | |
20, | |
.6, | |
0, | |
false); | |
transform: translate(159px, 31px); | |
} | |
} | |
} | |
@if $i==3 { | |
&:before { | |
@include spriteSpirit('zombie-3', | |
$zombie3Sprite, | |
true, | |
189px, | |
3744px, | |
16, | |
.6, | |
0, | |
false); | |
} | |
&.killed { | |
&:before { | |
@include spriteSpirit('zombie-3-death', | |
$zombie3SpriteDeath, | |
true, | |
334px, | |
5120px, | |
20, | |
.6, | |
0, | |
false); | |
transform: translate(156px, 25px); | |
} | |
} | |
} | |
@if $i==4 { | |
&:before { | |
@include spriteSpirit('zombie-4', | |
$zombie4Sprite, | |
true, | |
386px, | |
6000px, | |
16, | |
.6, | |
0, | |
false); | |
} | |
&.killed { | |
&:before { | |
@include spriteSpirit('zombie-4-death', | |
$zombie4SpriteDeath, | |
true, | |
497px, | |
6416px, | |
16, | |
.6, | |
0, | |
false); | |
transform: translate(65px, 45px); | |
} | |
} | |
} | |
@if $i==5 { | |
&:before { | |
@include spriteSpirit('zombie-5', | |
$zombie5Sprite, | |
true, | |
386px, | |
6016px, | |
16, | |
.6, | |
0, | |
false); | |
} | |
&.killed { | |
&:before { | |
@include spriteSpirit('zombie-5-death', | |
$zombie5SpriteDeath, | |
true, | |
488px, | |
6240px, | |
16, | |
.6, | |
0, | |
false); | |
transform: translate(70px, 37px); | |
} | |
} | |
} | |
@if $i==6 { | |
&:before { | |
@include spriteSpirit('zombie-6', | |
$zombie6Sprite, | |
true, | |
386px, | |
6464px, | |
16, | |
.6, | |
0, | |
false); | |
} | |
&.killed { | |
&:before { | |
@include spriteSpirit('zombie-6-death', | |
$zombie6SpriteDeath, | |
true, | |
510px, | |
6704px, | |
16, | |
.6, | |
0, | |
false); | |
transform: translate(75px, 44px); | |
} | |
} | |
} | |
} | |
} | |
// Strength Bar | |
.strength-bar { | |
position: absolute; | |
top: -15px; | |
left: 50%; | |
transform: translateX(-50%); | |
border: 1px solid #ffffff; | |
height: 5px; | |
border-radius: 14px; | |
opacity: 1; | |
transition: opacity .3s ease; | |
&.hide { | |
opacity: 0; | |
} | |
// Strength Bar Wide per Zombie | |
@for $i from 1 through 6 { | |
$width: $i * 15px; | |
.zombie-#{$i} & { | |
width: #{$width}; | |
} | |
} | |
&:after { | |
@include fillPosition(); | |
content: ''; | |
background: red; | |
transition: width .3s ease; | |
display: block; | |
width: 0; | |
} | |
// Strength Bar Fill per Zombie | |
@for $i from 0 through 1 { | |
.zombie-1[data-strength="#{$i}"] & { | |
&:after { | |
@if $i==0 { | |
width: 0; | |
} | |
@if $i==1 { | |
width: 100%; | |
} | |
} | |
} | |
} | |
@for $i from 0 through 2 { | |
.zombie-2[data-strength="#{$i}"] & { | |
&:after { | |
@if $i==0 { | |
width: 0; | |
} | |
@if $i==1 { | |
width: 50%; | |
} | |
@if $i==2 { | |
width: 100%; | |
} | |
} | |
} | |
} | |
@for $i from 0 through 3 { | |
.zombie-3[data-strength="#{$i}"] & { | |
&:after { | |
@if $i==0 { | |
width: 0; | |
} | |
@if $i==1 { | |
width: 33%; | |
} | |
@if $i==2 { | |
width: 66%; | |
} | |
@if $i==3 { | |
width: 100%; | |
} | |
} | |
} | |
} | |
@for $i from 0 through 4 { | |
.zombie-4[data-strength="#{$i}"] & { | |
&:after { | |
@if $i==0 { | |
width: 0; | |
} | |
@if $i==1 { | |
width: 25%; | |
} | |
@if $i==2 { | |
width: 50%; | |
} | |
@if $i==3 { | |
width: 75%; | |
} | |
@if $i==4 { | |
width: 100%; | |
} | |
} | |
} | |
} | |
@for $i from 0 through 5 { | |
.zombie-5[data-strength="#{$i}"] & { | |
&:after { | |
@if $i==0 { | |
width: 0; | |
} | |
@if $i==1 { | |
width: 20%; | |
} | |
@if $i==2 { | |
width: 40%; | |
} | |
@if $i==3 { | |
width: 60%; | |
} | |
@if $i==4 { | |
width: 80%; | |
} | |
@if $i==5 { | |
width: 100%; | |
} | |
} | |
} | |
} | |
@for $i from 0 through 6 { | |
.zombie-6[data-strength="#{$i}"] & { | |
&:after { | |
@if $i==0 { | |
width: 0; | |
} | |
@if $i==1 { | |
width: 25%; | |
} | |
@if $i==2 { | |
width: 40%; | |
} | |
@if $i==3 { | |
width: 55%; | |
} | |
@if $i==4 { | |
width: 70%; | |
} | |
@if $i==5 { | |
width: 85%; | |
} | |
@if $i==6 { | |
width: 100%; | |
} | |
} | |
} | |
} | |
} | |
// Walk Speed | |
@for $i from 1 through 6 { | |
$random-speed: $i + 10; | |
$animation-speed: $i / 2; | |
.walk-speed-#{$i} { | |
@if $i==1 { | |
animation-duration: $random-speed + s; | |
&:before { | |
animation-duration: $animation-speed + s; | |
} | |
} | |
@if $i==2 { | |
animation-duration: $random-speed + s; | |
&:before { | |
animation-duration: $animation-speed + s; | |
} | |
} | |
@if $i==3 { | |
animation-duration: $random-speed + s; | |
&:before { | |
animation-duration: $animation-speed + s; | |
} | |
} | |
@if $i==4 { | |
animation-duration: $random-speed + s; | |
&:before { | |
animation-duration: $animation-speed + s; | |
} | |
} | |
@if $i==5 { | |
animation-duration: $random-speed + s; | |
&:before { | |
animation-duration: $animation-speed + s; | |
} | |
} | |
@if $i==6 { | |
animation-duration: $random-speed + s; | |
&:before { | |
animation-duration: $animation-speed + s; | |
} | |
} | |
} | |
} | |
// Visibility Delay | |
@for $i from 1 through 6 { | |
$random-speed: $i/1.5; | |
.walk-delay-#{$i} { | |
@if $i==1 { | |
animation-delay: $random-speed + s; | |
} | |
@if $i==2 { | |
animation-delay: $random-speed + s; | |
} | |
@if $i==3 { | |
animation-delay: $random-speed + s; | |
} | |
@if $i==4 { | |
animation-delay: $random-speed + s; | |
} | |
@if $i==5 { | |
animation-delay: $random-speed + s; | |
} | |
@if $i==6 { | |
animation-delay: $random-speed + s; | |
} | |
} | |
} |
3.script.js
Create a JavaScript file named script.js and paste the following JavaScript code into it:
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'use strict'; | |
$(document).ready(function() { | |
const ZOMBIEMAYEM = (function() { | |
// Cache te DOM | |
let $canves = $('#canves'), | |
$overlayScreen = $canves.find('.overlay-screen'), | |
$gameCover = $canves.find('.game-cover'), | |
$killedTitle = $canves.find('.killed-status span'), | |
$lifeIcons = $canves.find('.life'), | |
$muteMusic = $canves.find('#mute-music'), | |
$muteSounds = $canves.find('#mute-sounds'), | |
$ammoTitle = $canves.find('.ammo'), | |
$reloadHint = $canves.find('.reload-hint'), | |
$reloadHintSpinner = $reloadHint.find('.reload-trigger'), | |
$pasueGameTrigger = $canves.find('#pause-game'); | |
// Sounds | |
const SHOOT_SOUND = 'SHOOT_SOUND', | |
NO_AMMO_SOUND = 'NO_AMMO_SOUND', | |
RELOAD_SOUND = 'RELOAD_SOUND', | |
ROAR_3 = 'ROAR_3', | |
ROAR_4 = 'ROAR_4', | |
ROAR_5 = 'ROAR_5', | |
ROAR_6 = 'ROAR_6', | |
LAUGHTER = 'LAUGHTER', | |
SOUNDTRACK = 'SOUNDTRACK', | |
PUNCH_1 = 'PUNCH_1', | |
PUNCH_2 = 'PUNCH_2', | |
PUNCH_3 = 'PUNCH_3', | |
PUNCH_4 = 'PUNCH_4'; | |
// General | |
let pauseZombieTracking; | |
// Game Info | |
let mutedMusic = false, | |
mutedSounds = false, | |
gamePaused = false, | |
life = 3, | |
zombieKilled = 0, | |
wave = 0, | |
ammo = 6; | |
// Random number | |
const getRandom = function(min, max) { | |
return Math.floor(Math.random() * (max - min + 1)) + min; | |
}; | |
// Zombie Frequency per Level | |
const WAVE_1_ZOMBIE_FRQ = getRandom(1300, 1700), | |
WAVE_2_ZOMBIE_FRQ = getRandom(1500, 1900), | |
WAVE_3_ZOMBIE_FRQ = getRandom(1700, 2100), | |
WAVE_4_ZOMBIE_FRQ = getRandom(1800, 2400); | |
// Zombie Quantity per Level | |
const WAVE_1_ZOMBIE_QTY = getRandom(5, 7), | |
WAVE_2_ZOMBIE_QTY = getRandom(7, 10), | |
WAVE_3_ZOMBIE_QTY = getRandom(10, 14), | |
WAVE_4_ZOMBIE_QTY = getRandom(14, 17), | |
ALL_ZOMBIES = WAVE_1_ZOMBIE_QTY + WAVE_2_ZOMBIE_QTY + WAVE_3_ZOMBIE_QTY + WAVE_4_ZOMBIE_QTY; | |
// Load sounds | |
(function loadSound() { | |
createjs.Sound.registerSound('https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/shoot_1.mp3', SHOOT_SOUND); | |
createjs.Sound.registerSound('https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/noammo.mp3', NO_AMMO_SOUND); | |
createjs.Sound.registerSound('https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/reload.mp3', RELOAD_SOUND); | |
createjs.Sound.registerSound('https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/3.mp3', ROAR_3); | |
createjs.Sound.registerSound('https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/4.mp3', ROAR_4); | |
createjs.Sound.registerSound('https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/5.mp3', ROAR_5); | |
createjs.Sound.registerSound('https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/6.mp3', ROAR_6); | |
createjs.Sound.registerSound('https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/laughter.mp3', LAUGHTER); | |
createjs.Sound.registerSound('https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/soundtrack.mp3', SOUNDTRACK); | |
createjs.Sound.registerSound('https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/punch_2.mp3', PUNCH_2); | |
createjs.Sound.registerSound('https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/punch_3.mp3', PUNCH_3); | |
createjs.Sound.registerSound('https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/punch_4.mp3', PUNCH_4); | |
})(); | |
const playSound = function(sound) { | |
createjs.Sound.play(sound); | |
}; | |
// Create Zombie | |
const createZombies = function() { | |
let zombieType = wave === 1 ? getRandom(1, 3) : wave === 2 ? getRandom(1, 4) : getRandom(1, 6); | |
$canves.append($('<div class="zombie zombie-' + zombieType + ' walk-speed-' + getRandom(1, 6) + ' walk-delay-' + getRandom(1, 6) + '" data-strength="' + zombieType + '"><div class="strength-bar"></div></div>')); | |
}; | |
const setHandlers = function() { | |
// Shoot Handler | |
$canves.on('click', function() { | |
if (ammo > 0) { | |
ammo--; | |
if (!mutedSounds) { | |
playSound(SHOOT_SOUND); | |
} | |
$ammoTitle.attr('data-ammo', ammo); | |
} | |
if (ammo === 0) { | |
$reloadHint.addClass('visible'); | |
if (!mutedSounds) { | |
playSound(NO_AMMO_SOUND); | |
} | |
} | |
}); | |
// Reload Handler | |
$('body').on('keydown', function(e) { | |
if (e.which === 82) { | |
if (ammo !== 6) { | |
reload(); | |
} | |
} | |
}); | |
$reloadHintSpinner.on('click', function() { | |
if (ammo === 0) { | |
reload(); | |
return false; | |
} | |
}); | |
// Zombie Kill Handler | |
$canves.delegate('.zombie', 'click', function(e) { | |
e.stopPropagation | |
if (zombieKilled >= ALL_ZOMBIES) { | |
return false; | |
} | |
if (ammo === 0) { | |
if (!mutedSounds) { | |
playSound(NO_AMMO_SOUND); | |
} | |
return false; | |
} | |
let $this = $(this), | |
strength = e.target.dataset.strength.toString(), | |
$strengthBar = $this.find('.strength-bar'); | |
if (strength === '1' && strength !== 0) { | |
zombieKilled++; | |
$killedTitle.html(zombieKilled); | |
$this.css('pointer-events', 'none'); | |
$strengthBar.addClass('hide'); | |
setTimeout(function() { | |
$this.addClass('killed'); | |
if (!mutedSounds) { | |
playSound('ROAR_' + getRandom(3, 6)); | |
} | |
}, 220); | |
setTimeout(function() { | |
$this.fadeOut(function() { | |
$this.remove(); | |
}); | |
}, 370); | |
calcWave(); | |
} | |
strength--; | |
$this.attr('data-strength', strength); | |
}); | |
}; | |
// interval function From https://thecodeship.com/web-development/alternative-to-javascript-evil-setinterval/ | |
const interval = function(func, wait, times) { | |
const interv = function(w, t) { | |
return function() { | |
if (typeof t === 'undefined' || t-- > 0) { | |
setTimeout(interv, w); | |
try { | |
func.call(null); | |
} catch (e) { | |
t = 0; | |
throw e.toString(); | |
} | |
} | |
}; | |
}(wait, times); | |
setTimeout(interv, wait); | |
}; | |
// Start Waves | |
const startWave = function(frequency, quantity) { | |
$('body').off('keydown'); | |
$canves.off('click'); | |
$reloadHint.removeClass('visible'); | |
pauseZombieTracking = true; | |
wave++; | |
$overlayScreen.find('.level-title span').html(wave); | |
$canves.addClass('level-message'); | |
$canves.attr('data-wave', wave); | |
setTimeout(function() { | |
interval(function() { | |
createZombies() | |
}, frequency, quantity); | |
}, 1000); | |
setTimeout(function() { | |
$canves.removeClass('level-message'); | |
if (wave === 1) { | |
$canves.removeClass('intro'); | |
} | |
// Start Track Zombies | |
pauseZombieTracking = false; | |
trackZombies(); | |
setHandlers(); | |
}, 2200); | |
}; | |
// End Game | |
const endGame = function(endType) { | |
$('body').off('keydown'); | |
$canves.off('click'); | |
pauseZombieTracking = true; | |
let screenType = endType === 'lose' ? 'game-over' : 'end-game'; | |
$canves.addClass(screenType); | |
if (!mutedMusic) { | |
playSound(LAUGHTER); | |
} | |
$canves.find('.restart-hint').on('click', function() { | |
$canves.removeClass(screenType); | |
// reset game | |
resetGame(); | |
if (endType === 'win') { | |
startGame(); | |
} else { | |
if (!mutedMusic) { | |
playSound(SOUNDTRACK); | |
} | |
startGame(); | |
} | |
}); | |
}; | |
// Calc Wave | |
const calcWave = function() { | |
if (zombieKilled === WAVE_1_ZOMBIE_QTY) { | |
// Start Wave 2 | |
if (!mutedMusic) { | |
playSound(SOUNDTRACK); | |
} | |
startWave(WAVE_2_ZOMBIE_FRQ, WAVE_2_ZOMBIE_QTY); | |
} else if (zombieKilled === (WAVE_1_ZOMBIE_QTY + WAVE_2_ZOMBIE_QTY)) { | |
// Start Wave 3 | |
if (!mutedMusic) { | |
playSound(SOUNDTRACK); | |
} | |
startWave(WAVE_3_ZOMBIE_FRQ, WAVE_3_ZOMBIE_QTY); | |
} else if (zombieKilled === (WAVE_1_ZOMBIE_QTY + WAVE_2_ZOMBIE_QTY + WAVE_3_ZOMBIE_QTY)) { | |
// Start Wave 4 | |
if (!mutedMusic) { | |
playSound(SOUNDTRACK); | |
} | |
startWave(WAVE_4_ZOMBIE_FRQ, WAVE_4_ZOMBIE_QTY); | |
} else if (zombieKilled >= ALL_ZOMBIES) { | |
// End Game | |
endGame('win'); | |
} | |
}; | |
// Track Zombies on screen | |
let trackZombies = function repeatOften() { | |
let $zombie = $('.zombie'); | |
if ($zombie.length !== 0) { | |
for (let i = 0, z = $zombie.length; i < z; i++) { | |
let zombieWidth = $zombie.eq(i).width() - 20; | |
if ($zombie.eq(i).hasClass('tracking')) { | |
if ($zombie.eq(i).position().left.toFixed() <= (-zombieWidth)) { | |
$zombie.eq(i).remove(); | |
createZombies(); | |
life--; | |
if (!mutedSounds) { | |
playSound('PUNCH_' + getRandom(2, 4)); | |
} | |
$lifeIcons.find('.heart-icon').not('.hide').eq(-1).addClass('hide'); | |
} | |
} else { | |
$zombie.eq(i).addClass('tracking'); | |
} | |
} | |
} | |
if (life !== 0) { | |
if (!pauseZombieTracking) { | |
requestAnimationFrame(trackZombies); | |
} | |
} else { | |
endGame('lose'); | |
} | |
}; | |
// Reload Ammo | |
const reload = function() { | |
if (!mutedSounds) { | |
playSound(RELOAD_SOUND); | |
} | |
ammo = 6; | |
setTimeout(function() { | |
$ammoTitle.addClass('reload'); | |
}, 120); | |
setTimeout(function() { | |
$ammoTitle.attr('data-ammo', ammo); | |
}, 150); | |
setTimeout(function() { | |
$ammoTitle.removeClass('reload'); | |
}, 250); | |
$reloadHint.removeClass('visible'); | |
}; | |
// Mute Music | |
$muteMusic.on('click', function() { | |
let $this = $(this); | |
$this.toggleClass('muted'); | |
if (!mutedMusic) { | |
createjs.Sound.stop(); | |
mutedMusic = true; | |
} else { | |
mutedMusic = false; | |
} | |
if (ammo !== 0) { | |
ammo++; | |
} | |
}); | |
// Mute Sounds | |
$muteSounds.on('click', function() { | |
let $this = $(this); | |
$this.toggleClass('muted'); | |
!mutedSounds ? mutedSounds = true : mutedSounds = false; | |
if (ammo !== 0) { | |
ammo++; | |
} | |
}); | |
// Pause Game | |
$pasueGameTrigger.on('click', function() { | |
let $this = $(this); | |
if (!gamePaused) { | |
$this.addClass('paused'); | |
$canves.addClass('game-paused'); | |
createjs.Sound.stop(); | |
$('body').off('keydown'); | |
$canves.off('click'); | |
gamePaused = true; | |
} else { | |
$this.removeClass('paused'); | |
$canves.removeClass('game-paused'); | |
setHandlers(); | |
gamePaused = false; | |
ammo++; | |
} | |
}); | |
const resetGame = function() { | |
zombieKilled = 0; | |
wave = 0; | |
ammo = 6; | |
life = 3; | |
$lifeIcons.find('.heart-icon').removeClass('hide'); | |
$killedTitle.html(zombieKilled); | |
$ammoTitle.attr('data-ammo', ammo); | |
createjs.Sound.stop(); | |
// Clear all zombies on screen | |
$('.zombie').remove(); | |
}; | |
// Start Game | |
const startGame = function() { | |
// reset game | |
resetGame(); | |
// Game Cover | |
$gameCover.fadeIn('slow', function() { | |
$canves.attr('data-wave', '1'); | |
}); | |
setTimeout(function() { | |
$gameCover.fadeOut('slow', function() { | |
// Start Wave 1 | |
if (!mutedMusic) { | |
playSound(SOUNDTRACK); | |
} | |
startWave(WAVE_1_ZOMBIE_FRQ, WAVE_1_ZOMBIE_QTY); | |
}); | |
}, 2500); | |
}; | |
// Preload from https://stackoverflow.com/a/10999147 | |
const preload = function(files, cb) { | |
var len = files.length; | |
$(files.map(function(f) { | |
return '<img src="' + f + '" />'; | |
}).join('')).load(function() { | |
if (--len === 0) { | |
cb(); | |
} | |
}); | |
}; | |
return { | |
initInto: function() { | |
$canves.find('.zombie-loader').addClass('zombie-' + getRandom(1, 3)); | |
// Preload all games graphics | |
preload([ | |
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-1.png', | |
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-2.png', | |
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-3.png', | |
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/bg-1.png', | |
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/bg-2.png', | |
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/bg-3.png', | |
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/bg-4.png', | |
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/frame.png', | |
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/icons.png', | |
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-1-death.png', | |
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-2-death.png', | |
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-3-death.png', | |
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-4.png', | |
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-4-death.png', | |
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-5.png', | |
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-5-death.png', | |
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-6.png', | |
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/zombie-6-death.png' | |
], function() { | |
$canves.find('.loader').remove(); | |
startGame(); | |
}); | |
}, | |
killed: zombieKilled, | |
ammoLeft: ammo | |
} | |
})(); | |
// Init Game | |
ZOMBIEMAYEM.initInto(); | |
}); |
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